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Programming in RPG IV, Fourth Edition

Programming in RPG IV, Fourth EditionAuthors: Bryan Meyers, Jim Buck
Creator: Katie Tipton
Publisher: 29th Street Press
Category: Book

List Price: $85.00
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Seller: Amazon.com
Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 431285

Media: Paperback
Edition: 4th
Pages: 576
Shipping Weight (lbs): 2.6
Dimensions (in): 9.9 x 8.3 x 0.9

ISBN: 1583041222
Dewey Decimal Number: 005
EAN: 9781583041222
ASIN: 1583041222

Publication Date: August 30, 2007
Availability: Usually ships in 24 hours

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Editorial Reviews:

Product Description
Since its original publication, Programming in RPG IV has given thousands of students and professionals a strong foundation in the essentials of business programming using RPG IV. Now Bryan Meyers has teamed up with Jim Buck to produce the most significant update to the book since that first edition. The all-new Fourth Edition is completely reorganized and rewritten to reflect the RPG IV style and techniques used by todays most capable RPG technicians.

RPG IV is evolving and gaining capabilities at a more rapid rate than any of today s other computer languages, and this text is up-to-the-moment in its coverage of the specifications, operations, and functions of the language. The coverage uses V5R4 as its base release and is also compatible with later releases.

Free-format specifications, modular procedures, the latest built-in functions, and more are all covered in this fully updated text, complete with numerous programming examples and support material. The topics have been reorganized to follow a more logical approach to teaching the language than did previous editions. The new order also reflects the importance of the language components in real-world usage.

The scope of the book includes comprehensive coverage of the program development process, RPG IV specifications and operations, top down structured design, database definition and processing, interactive applications, and modular programming. This edition explains and emphasizes important concepts of the Integrated Language Environment, including the use of modular procedures and service programs in a modern System i application.

A series of appendices will prove useful not only while you are learning RPG IV but also as everyday references. The appendices include a comprehensive summary of RPG IV syntax elements (specifications, operations, functions, and so on); an RPG IV style guide; introductions to program development tools 9including WebSphere Development Studio Client and Programming Development Manager); a guide to debugging programs; and a summary of legacy syntax and techniques for use when maintaining older applications.

Using the techniques in this book, you will be well equipped to create highly effective and maintainable RPG IV programs using the latest techniques.

If you've taught with previous editions of Programming in RPG IV, you ll appreciate how the new flow of the book, along with all new instructor materials, makes it easy to build a solid, modern RPG IV foundation for your students. By focusing on real-world problems, down-to-earth solutions, and the latest style techniques, this book will make them stand out in the RPG marketplace.


Customer Reviews:
5 out of 5 stars A Great Way to Learn (or Teach) Today's RPG Programming   August 13, 2009
Susan M. Gantner
2 out of 2 found this review helpful

I'm an RPG developer who is also a professional educator on RPG IV and related topics. Most of my time is spent teaching experienced RPG developers about new or more advanced features of the language. But occasionally, I am asked to either teach RPG newbies or at least recommend a way to learn RPG to those who don't know the language at all.

Until I saw this book, I was hard pressed to find what I felt was a good, solid textbook that covers today's version of the RPG IV language from the ground up. This 4th edition is not just the same book that has been around for years with a few updates here and there. It has been rewritten to teach the beginner today's RPG IV language using features that nearly all my clients want their developers to use, such as free format logic, prototypes for calling programs as well as subprocedures and APIs, and modular coding techniques using Service Programs.

The older style of RPG coding that is still (sadly) seen to some degree in many shops is included, but it is relegated to secondary status, as I believe it should be. The way this book teaches the new, current techniques first and foremost will help these new RPG programmers get off to the right start so that they can experience the true power of today's RPG language. Maybe some of the new RPGers who learn RPG this way will help a few dyed-in-wool old-style RPGers to see the light.

I recommend this book and I will use it alongside my own course materials when teaching newcomers to the RPG language. Thanks, Jim and Bryan, for a great textbook resource.



1 out of 5 stars Really bad teaching aid   November 11, 2008
T. Guibord
3 out of 5 found this review helpful

This book is terrible.

It does not explain concepts very well as well as being very poorly edited. The examples it gives are worthless in aiding understanding of the material and much of the source code that comes with it is incorrect and/or full of errors.

It teaches RPGLE coding almost exclusively in Free-Format despite 99% of RPG code in the "real world" being fixed format. Plus it has no use in my work place as it is a poor reference manual.

Book is so bad that my professor stop using it half way through the 1st term of a 4 term RPG Programming series.



5 out of 5 stars Teaching the real power of RPG   May 10, 2008
A. Bartell (Mankato, MN USA)
6 out of 6 found this review helpful

I have been in the IT industry about 10 years working with RPG and have lost touch with what it is like to learn RPG from the ground up. I had a business need to get three individuals up to speed fast with RPG and one of my main concerns is that they learn the latest techniques vs. old coding styles. This book was exactly what I was looking for because in the 4th edition it was gone through from start to finish and implemented things like free format, the newest BIFs/OPCodes, and even introduced WDSC!

Another scenario I think this book would be great for is teaching programmers of other languages about RPG. It is nothing new to anybody that RPG programmers are getting hard to find, so an approach that can save your investment in you iSeries is train individuals who already know other languages to learn to use RPG - this book would be a perfect fit for that.

I would definitely recommend this book be used for the purposes I described above!


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