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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)

Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)

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Author: Frank D. Luna
Publisher: Wordware Publishing, Inc.
Category: Book

List Price: $49.95
Buy New: $27.26
You Save: $22.69 (45%)



New (25) Used (9) from $24.90

Rating: 4.5 out of 5 stars 2 reviews
Sales Rank: 87690

Media: Paperback
Pages: 544
Number Of Items: 1
Shipping Weight (lbs): 1.6
Dimensions (in): 8.9 x 6 x 1.2

ISBN: 1598220535
Dewey Decimal Number: 794.81536
EAN: 9781598220537
ASIN: 1598220535

Publication Date: October 25, 2008
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand new item. Over 4 million customers served. Order now. Selling online since 1995. Few left in stock - order soon. Code: N20081127032327N

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Editorial Reviews:

Product Description
Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (e.g., OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version--Direct3D 10.


Customer Reviews:

4 out of 5 stars Vista Only!   November 27, 2008
Raymond W. Laraway (Los Angeles)
0 out of 1 found this review helpful

I don't own this book, so I can't fairly judge it but make sure you understand that DirectX 10 is not backwards compatible. If you do not have Windows Vista, you will not be able to utilize the new features of DirectX 10, which I hear are plentiful.

I wish someone had told me before I bought my 2 books on DirectX 10.



5 out of 5 stars Excellent Introduction to DirectX 10 Programming   November 6, 2008
cenobite81
1 out of 1 found this review helpful

As the title says, this book is an excellent introduction to Direct X 10 programming.

If you are new to DirectX programming, this book is pretty much what you should start with. I have tried several others, but Frank's books seem to still be the best and this third incarnation is no different.

With this in mind, there are some necessary pre-requisites before you read this book.

First, you should have some prior knowledge in matrix algebra. Frank does dedicate a section to this, but you definitely should have taken a course prior.

Secondly, you must be familiar with basic C++ concepts. If you are unfamiliar with classes, structures and pointers this book is not for you. Get a good book on C++ programming before hand.

Finally, although it is not strictly necessary, you should have some knowledge in WIN32 programming.

This is definitely a good beginner book, and I highly recommend it.


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