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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)

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Author: Erica Sadun
Publisher: Addison-Wesley Professional
Category: Book

List Price: $39.99
Buy New: $23.79
You Save: $16.20 (41%)



New (32) Used (8) from $20.00

Rating: 3.5 out of 5 stars 21 reviews
Sales Rank: 1690

Media: Paperback
Edition: 1
Pages: 384
Number Of Items: 1
Shipping Weight (lbs): 1.2
Dimensions (in): 8.9 x 7 x 0.9

ISBN: 0321555457
Dewey Decimal Number: 005.26
EAN: 9780321555458
ASIN: 0321555457

Publication Date: October 23, 2008
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - iPhone Developer's Cookbook, The

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Editorial Reviews:

Product Description

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

?Tim Burks, iPhone Software Developer, TootSweet Software

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

?Jacqui Cheng, Associate Editor, Ars Technica

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

?Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

?Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

?John Zorko, Sr. Software Engineer, Mobile Devices

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast?and focus your time on the specifics of your application, not boilerplate tasks.

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.




Customer Reviews:   Read 16 more reviews...

5 out of 5 stars Must have   November 30, 2008
Oguzhan Topsakal
0 out of 1 found this review helpful

Excellent book with many sample code. I hope the author prepares a newer edition with more recipes.


1 out of 5 stars Impractical - not the right way to get your feet wet with the iPhone   November 25, 2008
Hernan R. Pelassini (San Francisco, CA United States)
1 out of 2 found this review helpful

One change in the way this book is written would make a world of difference:
Use the classes and views in the way that they are supposed to.
Putting every line of code in the main goes against the very grain of the programming model and makes the reader waste a LOT of time in trying to adapt the examples in the book to anything that could be created in real life.
Object Oriented programming is not new, I have seen many books resolve the issue of displaying classes before.
On top of being unable to draw any use from this book, I feel cheated by the author and I feel like the only reason why she wrote it this way is to be able to send the book to print quickly and cash in on all the fools like me who are trying to learn how to program the iPhone early on.



2 out of 5 stars New to Apple's Developer Tools? This book is not for you!   November 18, 2008
Jason R. Weiss (Katy, TX USA)
12 out of 14 found this review helpful

The book states it is aimed "squarely at anyone just getting started with iPhone programming." It is not.

At the time of purchase, I was a brand new iPhone developer with zero exposure to Apple's developer tools and their iPhone SDK. That said, I am a very seasoned Java and C# developer, I have used Eclipse and VS.NET extensively for numerous years to build some very sophisticated applications. Apple's developer tools, XCode and Interface Builder, are radically different tools unlike either of these development environments. Instead of a singular IDE, the Apple tools are a hodgepodge of separate applications filling your screen with a plethora of small tool and inspector windows. If you are brand new to XCode and Interface Builder, this book simply doesn't have enough horse power to properly educate you on the pitfalls newbies will face.

If you are already familiar with Apple's developer tools, then the book may be better received by you then by someone who had no exposure to them.

As a newbie you need to realize a very, very important point: copying code out of a book and into XCode is simply not enough to get a demo working out of this or any iPhone developer book! The trick is knowing how to "link" within Interface Builder- how to establish what I now know to be IBAction and IBOutlet property decorators. The IB stands for "Interface Builder" and these two markers provide "hints" from XCode to Interface Builder. For example, to "link" a button from Interface Builder to a property in XCode, the @property would have to be properly decorated (with IBOutlet) and then you must physically establish the link in Interface Builder, using a control-click-drag metaphor from source to destination. To my point- therein lies the problem with "recipe" books like this one- unless you already have a grasp on this concept and how it works (which I didn't when I bought the book several weeks ago), this book will leave you very frustrated. You have verbatim code in XCode, but things don't work! Worse, you have no idea why. [bang head on desk repeatedly here]

My recommendation is to look at the forthcoming book from the guys over at Pragmatic Programmer- iPhone SDK Development I purchased their book, and while it still left me to figure out some holes and some of the Interface Builder nuances, it was much more targeted for someone who has never used any of Apple's developer tools. The Pragmatic book isn't a panacea for all newbie problems, but it is far better suited then this "recipe" book.

I'm confident (well, hoping) that as my iPhone developer experiences grow and I become more accustomed to Apple's developer tools, the recipes presented in this book might be of more value.

It is my opinion that its stated objective should have read "...squarely at anyone just getting started with iPhone programming who is already comfortable with the nuances of XCode, Interface Builder, and the other Apple developer tools."



3 out of 5 stars Good and Bad   November 14, 2008
Jay Kellett
2 out of 3 found this review helpful

I've been working through this book since it came out and had to write a review. I'll be short.

Pro's: This is one of the first, and for awhile only books on the iPhone SDK available. It is written in a friendly manner, and if you understand Xcode and Object Oriented Programming, you'll do OK.It does cover things more clearly than many of the code SDK snippet sites, and is often better organized.

Con's: Boy, this thing was PUSHED out the door. There are many errors in the book that you'll be able to fix yourself. Novices beware of keying in the examples. It may not be your typing that's causing the error. The level of detail in the book jumps from highly precise to woefully lacking. Often on the same page. Many concepts and terms are used without any attempt to explain them.

Make sure you download the code samples from the author web site (ericasadun.com) they have been updated, commented, and actually compile. However, they often mix bad practices, like not breaking out headers, or naming things clearly, in with the code.

At this point in time (2008), this is a very valuable book, because there are so few good references out there. The second edition needs to be much more solid, or it will quickly be eclipsed by other books coming onto the market.



1 out of 5 stars Its ok, With lack of explanations, but suitable for fluent Objective-C language speakers   November 13, 2008
Enriquez Guillermo (Japan)
2 out of 3 found this review helpful

I'am not a begginer but I thought that some explanations should be there.
When explaining code I expected more detailed information, especially when using some classes for the first time in the book.
What I love in a book when I read it, is when the author mention some variations of his own code, or for example, I love when something like "by doing *** you would have ***" is written. Just a line, no code necessary.
I have to say that this time I read the book carefuller and realized that is actually a "Mister" book.

The last time I wrote about the "too simple samples" of this book but, I gave this book a second chance, And realized that the way of reading this book is by doing the examples.
In other books I have read I just read the samples and got the idea, but this book is a maybe a little bit more complicated, (?) or don't know but the key is doing the examples.
The actually key is when you see the hole structure of the program and not only one method implementation like in book.
I still think that this book is not for begginers.
This book does not explain its code as you might expect.
Also this book does not explain CoreGraphics , CoreAnimation in depth. But for me, I think is was just what I needed. I just did not realize because I didn't do it the samples.

Really helped me a lot. (When reading it for the second time)
I gave this one star but Now I think is much better than that. Maybe 4 stars?

I forgot to say that the samples of this book does not use Interface Builder in most of (maybe 95%) the cases.


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