Location:  Home» Web Dev » Programming Languages » Foundation Actionscript 3.0 Animation: Making Things Move!  
Categories
Web Dev
Web Marketing
General Marketing
E-commerce
Subcategories
Paperback
Trade

Foundation Actionscript 3.0 Animation: Making Things Move!

Foundation Actionscript 3.0 Animation: Making Things Move!

enlarge enlarge 
Author: Keith Peters
Publisher: friends of ED
Category: Book

List Price: $39.99
Buy New: $19.50
You Save: $20.49 (51%)



New (38) Used (14) from $19.50

Rating: 4.5 out of 5 stars 27 reviews
Sales Rank: 25419

Media: Paperback
Pages: 568
Number Of Items: 1
Shipping Weight (lbs): 1.6
Dimensions (in): 9.1 x 7.9 x 1.3

ISBN: 1590597915
Dewey Decimal Number: 006.78
EAN: 9781590597910
ASIN: 1590597915

Publication Date: April 2, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Ships immediately! Perfect and New! 2007 Paperback.

Accessories:

  • Workflow in the 2007 Microsoft Office System
  • Pro C# with .NET 3.0, Special Edition (Pro)
  • Microsoft SharePoint: Building Office 2007 Solutions in C# 2005 (Expert's Voice in Sharepoint)

Similar Items:

  • Essential ActionScript 3.0 (Essential) (Essential)
  • ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
  • ActionScript 3.0 Game Programming University
  • Learning ActionScript 3.0: A Beginner's Guide
  • How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

Editorial Reviews:

Product Description
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and mouse
  • Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
  • All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

Summary of Contents

  • PART ONE - ACTIONSCRIPTED ANIMATION BASICS
    • Chapter 1 Basic Animation Concepts
    • Chapter 2 Basics of ActionScript 3.0 for Animation
    • Chapter 3 Trigonometry for Animation
    • Chapter 4 Rendering Techniques
  • PART TWO - BASIC MOTION
    • Chapter 5 Velocity and Acceleration
    • Chapter 6 Boundaries and Friction
    • Chapter 7 User Interaction: Moving Objects Around
  • PART THREE - ADVANCED MOTION
    • Chapter 8 Easing and Springing
    • Chapter 9 Collision Detection
    • Chapter 10 Coordinate Rotation and Bouncing Off Angles
    • Chapter 11 Billiard Ball Physics
    • Chapter 12 Particle Attraction and Gravity
    • Chapter 13 Forward Kinematics: Making Things Walk
    • Chapter 14 Inverse Kinematics: Dragging and Reaching
  • PART FOUR - 3D ANIMATION
    • Chapter 15 3D Basics
    • Chapter 16 3D Lines and Fills
    • Chapter 17 Backface Culling and 3D Lighting
  • PART FIVE - ADDITIONAL TECHNIQUES
    • Chapter 18 Matrix Math
    • Chapter 19 Tips and Tricks



Customer Reviews:   Read 22 more reviews...

1 out of 5 stars Too complicated for me   November 17, 2008
Linda S. Shepard (Columbus, OH USA)
0 out of 1 found this review helpful

I've written some Javascript and am familiar with html and actionscript, but this book was too complicated for me. The early chapters refer to an alphabet soup of coding I've never even heard of. Additionally, it was written over my head. I returned the item.


5 out of 5 stars This is the best book to learn anything useful with actionscript 3   November 16, 2008
Kyle Kellogg (Boston, MA USA)
1 out of 1 found this review helpful

This book is simply the best book for programming interactivity into Flash (w/ AS3 of course). This book covers an amazing amount of relevant information and does it all in an easy to understand way. A couple things that Keith covers in this book are forward and inverse kinematic systems (although if you buy CS4 you won't necessarily need this anymore), trigonometry for animation / games (I'm no math whiz, but this just plain made sense) which includes calculating angles, getting distances, and then there's some algebra for movement like different forces, velocity, acceleration, gravity, wind, mass, friction, etc, and how to make a realistic 3d system in flash all by yourself.

Whew.

Honestly, that short description only covers about five of the chapters.

This book is amazing, buy it.



5 out of 5 stars Foundation ActionScript   October 25, 2008
lawrence farrell (jamaica plain, ma United States)
Really clear and well laid out; with excellent explanations of what for me has been taxing to learn until now.
Good job!



5 out of 5 stars I love this book   September 28, 2008
Saeed Ashour (Tripoli, Libya)
This book is an in-depth look at the topic of scripting animation in ActionScript. By meaning "Making things moves" It's mean making objects move using ActionScript. The primary focus of the book is on creating animation for simulating real-world physics: making things move; simulating bouncing, gravity, springing, and friction; creating objects you can throw them. Finally, an additional section gives an introduction to basic 3-D concepts and techniques. Most of the well-known and engaging Flash content uses these techniques; although they are particularly geared towards use in games and physics simulations. Since this book focuses on a specific application of ActionScript, it is definitely not a basic book or an introduction to ActionScript in general -- I think that a good understanding of ActionScript syntax is essential to understand this book and certainly this book is recommend for everyone want to get in-deep into actionscript animation


4 out of 5 stars OOP beginner   August 27, 2008
Liz Eastlake (Russian Hill, S.F.,CA)
Since I'm still a beginner and this book is more for intermediates I'm a little overwhelmed. Definitely more details than I expected but a sourcebook worth buying. I will catch up.

SEO and Marketing Tips
BETA RELEASE
Mortgages | Personal Injury Attorney Los Angeles | Gas Suppliers | Loans | Bad Credit MortgagesCheap Books | Linens | iPod Sale | Layouts MySpace Игри
Magazin Ro Foundation Actionscript 3.0 Animation: Making Things Move!