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Game Production Handbook, 2/E(w CD-ROM) (Computer Science)(Game Development) (Computer Science) | 
enlarge | Author: Heather Maxwell Chandler Publisher: Infinity Science Press Category: Book
List Price: $54.95 Buy New: $31.50 You Save: $23.45 (43%)
New (11) Used (5) from $22.50
Rating: 1 reviews Sales Rank: 177162
Media: Paperback Edition: 2 Pages: 500 Number Of Items: 1 Shipping Weight (lbs): 2.6 Dimensions (in): 9.1 x 7.2 x 1
ISBN: 1934015407 Dewey Decimal Number: 794.81526 EAN: 9781934015407 ASIN: 1934015407
Publication Date: August 29, 2008 Availability: Usually ships in 1-2 business days Shipping: International shipping available Condition: Brand New. Delivery is usually 5 - 8 working days from order, International is by Royal Mail Airmail
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| Editorial Reviews:
Product Description The Game Production Handbook, Second Edition will present information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release will be covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who will discuss insider knowledge and real world examples of what works and what doesn t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts. The book has a CD-ROM that includes all the templates/forms, so anyone can immediately apply the principles discussed in the book. An Instructor Resource Kit will be available for use as a textbook.. Features *Presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master *New material includes additional information on people and project management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. *Covers voiceover and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices *Includes a CD-ROM with templates presented in the book; an *Instructor s Resource Disc is also available upon adoption ***Brief TOC: 1 Game Production Overview. 2 Roles on the Team. 3 Formal Production Processes. 4 Legal Information. 5 Developer and Publisher Relationships. 6 Hiring and Retaining Talent. 7 Teams. 8 Effective Communication. 9 Voiceover. 10 Music. 11 Motion Capture. 12 Cinematics. 13 Outsourcing. 14 Marketing and Public Relations. 15 Concept. 16 Game Requirements. 17 Game Plan. 18 Production Techniques. 19 Production Cycle. 20 Making Builds. 21 Software Ratings. 22 Localization. 23 Testing. 24 Code Releasing. 25 Postmortems. 26 Closing Kits. GLOSSARY. RESOURCES.
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| Customer Reviews:
An outstanding handbook highly recommended for any collection strong in game development November 9, 2008 Midwest Book Review (Oregon, WI USA) The second edition of THE GAME PRODUCTION HANDBOOK provides information producers, managers and others need to successfully develop a game. Additional information on project personnel, forms, and large multiplayer online games incorporates new interviews with industry experts and real-world examples of what works and common issues in game development. An included cd-rom offers templates and supporting forms. The result is an outstanding handbook highly recommended for any collection strong in game development.
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