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Game Development Essentials: An Introduction

Game Development Essentials: An Introduction

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Author: Jeannie Novak
Publisher: Delmar Cengage Learning
Category: Book

List Price: $76.95
Buy New: $41.00
You Save: $35.95 (47%)



New (47) Used (18) from $35.00

Rating: 4.5 out of 5 stars 19 reviews
Sales Rank: 9506

Media: Paperback
Edition: 2
Pages: 464
Number Of Items: 1
Shipping Weight (lbs): 2.5
Dimensions (in): 9.9 x 7.9 x 1

ISBN: 1418042080
Dewey Decimal Number: 794.81536
EAN: 9781418042080
ASIN: 1418042080

Publication Date: August 9, 2007
Availability: Usually ships in 1-2 business days

Also Available In:

  • CD-ROM - Game Development Essentials: An Introduction

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Editorial Reviews:

Product Description
Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.


Customer Reviews:   Read 14 more reviews...

4 out of 5 stars Good Gaming Book   October 12, 2008
Mark Nam
If your into gaming this is a book for you. It delivers what it promises in providing the key essential to gaming. I recommend it.


5 out of 5 stars Very good text book for school   August 3, 2008
Dean R. Kohler II (Milwaukee, WI)
No complaints here, the author gives very good examples to go with each topic she's explaining. Great excerpts from industry professionals add additional insight into the reading.


4 out of 5 stars Game Essentials   July 22, 2008
Mike Fowler (Invercargill, Newfield, Southland, New Zealand)
Excellent book as an introduction to developing games - My students (and i) found it very hard to put down after reading through the first chapter!

One question i have is about the instructor resource on DVD mentioned in the book. As this is the first time using the book for our game development course it would be helpful to have some material - especially the powerpoint slides. Does anyone know how to get a copy of this DVD? - Thomson learning doesn't seem to have a link for this resource.



5 out of 5 stars Cheap & With CD!   January 11, 2008
K. James
0 out of 6 found this review helpful

Ordered this book for my husband's class. Not only did Amazon have it in stock, it was $20 cheaper than Barnes & Noble (with member discount) and that's even after upgrading the shipping. Was a little worried at first that the book wouldn't come quickly cause the tracking was awful, but it arrived fast.
A note worth mentioning: this book comes with a CD as well even though it does not say so.

My husband has not used this book much for his class yet, so as for the material I am not sure. But we are very pleased with the product & Amazon (as usual) so far.



4 out of 5 stars Stylish book that really meets its goals   December 29, 2007
L. Figueroa (New Jersey)
I picked up this book as a possible replacement for the book that is currently used in my 'Game Design' course. This book is very attractive and professionally put together. It covers the material that would be essential (hence the title) when discussing the elements of game design:
1. The history of the medium
I found some annoying factual errors in this part of the book. Which initially turned me off but I continued to read since errors seemed to be in the sidebars which may not get the same editorial review.
2. Who plays and why?
This contained very interesting material for students to discuss with respect to player motivation, personality and gender. The eye-opening part for me was the view of game playing from the perspective of generations. Baby boomers, Generation X and the Millennial Generation look for different things from the games they play. (This part made me examine my own choices for games and the characters I am most attracted to in them!)
3. The elements in a game - genres, platforms, player mode

Part II is where the real gems are for people who really want to design games:
4. The elements of storytelling
5. Creating the characters/roles
6. Creating the game experience, e.g. challenges
7. Creating the World and Atmosphere (anyone else listen to the audio CD to remember the delight in playing the game?)

The last part covers:
8. The key roles/titles in the game development process
9. The process of producing games
10. The future of gaming

The book ends with the following bonuses:
11. A list of resources for those who are serious about actually getting into the game business
12. List of books to read and learn more
13. A CD with tools

The key thing I value when spending time on a book is one - am I learning something new? This book offers many ideas central to designing video games. It is an excellent book for a course on the topic or for any budding game designer to pick up start the journey.


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