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Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) | 
enlarge | Author: Tracy Fullerton Publisher: Morgan Kaufmann Category: Book
List Price: $44.95 Buy New: $28.00 You Save: $16.95 (38%)
New (39) Used (15) from $19.33
Rating: 4 reviews Sales Rank: 25587
Media: Paperback Edition: 2 Pages: 496 Number Of Items: 1 Shipping Weight (lbs): 2.3 Dimensions (in): 9.1 x 7.6 x 1.2
ISBN: 0240809742 Dewey Decimal Number: 794.81526 EAN: 9780240809748 ASIN: 0240809742
Publication Date: February 8, 2008 Availability: Usually ships in 1-2 business days Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.
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Product Description Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features: * A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology * Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
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| Customer Reviews:
Thoughtful analysis of a complicated industry November 3, 2008 J. Strach (Foster City, CA United States) 1 out of 2 found this review helpful
This book is really phenomenol. I am a two decade veteran from the industry and only somewhat recently stumbled across Fullerton's work. In this book you will encounter a rich analysis of the industry that covers various insight from numerous perspectives. Her writing style is very engaging while also being analytical; providing observations about common topics expressed in ways I had not heard before - or at least put so eloquently. I'm a big fan of the book. So why only 4 stars and not 5? I like to think that 5 stars for anything just requires excellence that is at a whole different level. A Pixar Animation Studios "5 stars" level - if you know what I'm saying. My one complaint about the book would be that embedded within the book are exercises forcing the reader - I should say strongly encouraging the reader - to partake in applying the knowledge; or more fairly sometimes learning about the industry through observation of real-world product. I think this is all very good to be honest. But the consequence of this is that often if the reader doesn't have time to devote to these exercises (or isn't home while reading), they might feel compelled to delay reading until they can execute said exercises. Or maybe it's just me? Since I read a lot of my books during my commute on the bus, I often find myself struggling to get through this book in its entirety. Probably most people would just blow off the exercises but then again I think you'd miss a lot of Fullerton's message if you did that. So that's why only 4 of 5 stars. But really, it's my commute-on-the-bus' fault - not the book's. I strongly suggest anyone interested in learning more about the process of Game Design to check out this literary work. There are some great "real-world" stories from other people in the industry so it provides a well rounded view and I have yet to find a book that covers so much interesting ground so effortlessly. Now, back to my exercises...
Most fun you'll have with a text book October 31, 2008 David L. Thomas Whether you want to make games or just have a curiosity about how game designers think, this book is great. Written by people that know games and game design, the text is on track and fun to read.
This Book Rocks! August 28, 2008 GOODfly (San Diego, USA) 3 out of 4 found this review helpful
This is an amazing game design book. Trust me, I should know. I've been playing vids since I was in junior high and my brother-in-law works for a major game publisher, and he brings home every new title there is, so I've played them all but never quite grasped the process of making a game of my own. Game Design Workshop takes you step-by-step through the process. After reading just the first few chapters, I actually could grasp the mechanics necessary for constructing a video game. Unlike other books that focus on genres of games, this book gives you the building blocks and its lessons teach you how to use them. It also has some really valuable interviews with top designers, and from those alone you can learn a lot. I cannot recommend this enough. 5 stars, at least!
My Search Has Ended! February 28, 2008 Scott A. Jacobson (Coeurd Alene, ID USA) 11 out of 13 found this review helpful
This book is honestly an answer to my prayers! I'm using the first half of this superb book to remodel my introductory game design class & after school game design club. The included exercises are definitely geared toward capturing the attention of the type of kids I want to attract to my program. I think I'm going to have to buy a 2nd book as my son is using the last half of the book to develop and market his senior game project and plan for his Indie game company :)
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